Team Play
(Team Dungeons Team HBM LR-Demons Fortress Feud)
1. We always run several Mesa-groups right after daily boss.
2. Weaker teams without evolved heroes shall take the corner spots, tanky teams (fully evolved) next to them.
3. Hero recommendations: Ghoulem, Pumkin Duke, Phantom King, Treantur, Spirit Mage/Grizzly Reaper. If you don't have Treantaur in your team, please give your Phantom
King revive crests, as he is even evolved a bit squishy. In general scatter crests and for Pumkin Duke and Ghoulem revit
crests are recommended.
4. Useful are moreover Grimfiend, Vlad, Immo, Beast Tamer and Druid and Ork.
5. Please leave at home, if possible: Dread Drake, Warlock, Santa Boom, Thunder God, Siren, Aries, Death Knight etc, unless you need one of them as tank.
6. Minimum requirements for a mesa group: 3 players with at least one Pumkin Duke (skill level 9, berzerk and Blitz). Two Pumkin Dukes are sufficient in any case.
Strong teams may use the four-corners-setup as it is faster, but please make sure that no one our your team mates needs protection.
Hero positioning for weak teams:
Positions for weak and strong teams:
1. As Lava Island 3 is often too complex for random groups.
2. General requirement (see current setup below): Fully evolved or double evolved team (10k+ Dungeon-Might) with Ghoulem and Phantom King. Depending on the position you further need Gunny/Reaper/Spirit Mage, Treantaur, Pumkin Duke, Ice Demon, Grimfiend/Artica, Aries and a Cupid with Revitalize Level 5. Skills shall be level 8+ and inscriptions level 90+. Moreover Revitalize and Revive crests are crucial and artifacts Eye of Garuda and Goblet of life are required.
1. Heroes: all heroes have late game quality (DEvo200; skills 8+; suitable talents; inscriptions 90+; augmented equiment and reasonable traits). Key heroes: pds, tree, ghoulems, gunnies, ice
demon: skill level 9+.
2. High end pets with capped skills; balloon is key pet for towers
3. Crests: different revit-levels on anubis and ghoulems ensure they don’t cool down the same moment.
4. Revit5 on Ice Demon helps a lot at the beginning.
FLIX - Team 1
PD 10 Zerk 8/8 Revive4 Blitz Havoc
Tree 9 Revive 6/8 Revit4 Victor Angie
Ghoul 9 BW 7/8 Revive4 Goblet Finix
PK 8 Scatter 8/8 Revive4 Victor Balloon
TT 8 Revit 4/5 SD4 Axe
Chicka
APHEX - Team 2
Arctica 9 Scatter 7/8 Revit5 Axe Balloon
Val 9 Revit5/5 SD4 Garuda Angi
GS 10 BW 8/8 SD4 Axe
Finix
TT 10 BW 8/8 SD3 Axe
Yule
ID 9 Revive6/8 Revit5 n/a Chicka
HICKS - Team 3
Anubis 10 WG 4/8 Revit5 Axe Purrsalot
PD 9 Zerk8/8 Revive4 Blitz Balloon
Gunny 9 BW8/8 SS5 Axe Finix
Ghoul 9 Revit4/5 BW5 Axe Angi
TT 10 BW8/8 SD4 Axe
Havoc
PILLE - Team 4
Anubis 9 Scorch 5/8 Revit3 Goblet Balloon
PK 9 7/8 Scatter Revive4 Victor Havoc
Ghoul 9 6/8 LD Revit4 Goblet Chicka
TT 9 5/5 Enlighten Revive4 Axe Finix
Gunny 9 BW 5/8 SD4 Axe Angie
1. Dread Drake, Skull Knight and Towers are not allowed. Please bring a scatter hero such as Phantom King or Pixie.
2. Hero Bases level 21+ are recommended.
1. Bases shall be level 25.
2. Magic towers shall be garissoned (green, blue, purple) level 4+.
3. Scatter is crucial.
4. Hero recommendation: PD, Vale, Gunny, Ghoul and engergy reducing long rangers such as PK and Medusa.
1. Our highest might players shall help the rest of the guild by having a scatter team out.
2. Team recommendation: Phantom King, Pixie, Grimfiend, Pumkin Duke, Ghoulem/Druid, Skull Knight with scatter crests. Not recommended is Dread Drake due to his autoproc.
Fortress Feud is a battlefield and we need to strategize teams:
1. Each teams should have an Alpha and Assitance alpha. First, Alphas set out and take towers.
2. After Alpha teams took towers Assitance team follow in backup to uphold those towers and that is all they do.
3. Don't advance too openly. Stay in a perimeter until last phase of the game.